
Ah, now here’s an epic game I can really get behind. Before you start thinking weird thoughts and so on, let me tack a notice on the wall that reads, “I had to buy this game myself, and it hurt me very badly. But also very goodly.” And now take a moment to consider how close ‘goodly’ is to ‘godly’ and how that dynamic plays on the whole zombie thing. Ah, refreshing!
Synopsis
(Left 4 Dead is a video game for the PC, PS3, and Xbox 360. I bought it for the Xbox 360 and play on Xbox Live with people I know who also hate zombies enough to even kill virtual zombies that don’t even exist…)
Left 4 Dead is a game made to be played in teams online, with communication being a large part of the group’s success. The premise is that you are a member of a small party of four survivors in a world overrun with zombies, and in each of the levels you are tasked with escaping the scenario alive. Well, at least one person has to escape alive. The levels are all meant to be realistic, sending the player through subways, sewers, streets, buildings, train yards, and so on. And, also realistically, there are certain events that ‘alert the hoarde’. For instance, getting too close to a car can trigger its alarm, which then sends a mob of zombies to bum rush your ass and make you pay for your neglectfulness.
Even more realistic are the weapons, which are not super-enhanced BFGs or any other kind of futuristic weapon. In fact, there are really only five heavy weapons to choose from, and you can only carry one at a time. This is quite the departure from most first person shooter games that focus on gaining power throughout the game, instead choosing to remain true to life. One gun, a handgun or two, maybe a molotov cocktail or so on. Those are your choices, and you have to make the best of them. Sounds like genius to me. This is practice baby, real life practice without dying in real life.
What I like: teamwork and zombie killin’
This game is fucking awesome. There’s nothing like crouching at the top of a stairwell annihilating the skulls of zombies bumrushing you from below with short bursts of assault rifle mayhem. Still, let me be more specific. One of the game’s greatest assets is its strength in binding teams by making them work together. This strength is a direct result of the games success at making you rely and depend on other people. You can’t survive without a team, you can’t win without a team, you can barely walk without your team. Not only are there masses of zombies that slow you down, obscure your vision, etc., but there are ’super-zombies’ that hunt you down and tear you apart.
The ’super-zombies’ are what really require team work because of how easily they can kill a person wandering off on their own. Unlike real life, the game doesn’t kill you as soon as a zombie bites you, but instead employs a dynamic of incapacitation. This means that if you get knocked down and hurt even a little, you can’t get up on your own. Someone else has to lend a hand and pull you back on your feet. While on the ground, the best you can do is exact revenge with a handgun and wait for death. Sure, zombies are easy to kill, but not from the ground and not with a slow firing handgun.
Also, ’super-zombies’ can move fast and change situations immediately. This means teams have to be close knit, there has to be order, and teams that know how to work together do the best. Just like real life, except with less sex. People have to react quickly, watch each other’s backs, be responsible. As it turns out, being a hero often means doom for the entire team. Sometimes the decision has to be made that it’s too risky to save someone, and if you take the risk upon yourself and run out with guns blazing, you might just find yourself fall into a big ugly trap. Your arrogance, stupidity, or ignorance alone could cause the team to unravel and end in destruction. These are life lessons here people, god damn life lessons to live by.
Of course, once you get that teamwork thing down, the game goes smoothly and the whole thing is great fun. At the end of the scenario, assuming you survive, you get to see statistics of how you did. I shoot tequila every time we kill more than 3000 zombies, because, come on, that has to have some real-world conversion rate, right?
What I don’t like:
There’s actually not much I don’t like, but there are some things I’m required by law to publicly state I don’t like. For instance, in versus mode, I don’t like playing zombies. I don’t like that we can be intelligent and work together as a team to destroy previous humans. If I had designed the game, the zombie players would choose a random direction to wander in whenever the player tried to move, the vision would be blurry, and the music would somehow make you hate yourself.
I don’t suppose I particularly like that there are only four scenarios, and I’m hoping that more come out soon. I also think the game is lacking an overall stats page that maintains all your stats throughout the history of the game. You only see stats when you finish a scenario, and if you start halfway through the stats are incomplete. Having overall game stats would kind of fill in for this, and everyone knows Halo 3 has them…
I really don’t like some people because they are dumb and are the reason zombies are even a threat to mankind in the first place. Dumb kids or whoever think they’re hot shots and run off into the darkness to die or lure the zombies to us or whatever. It’s bullshit and the reason the world is a shitty place and I lay all my blame on them. Especially when I die. Damned sons of bitches anyway.